Armor Values

I changed up the values for generic armor. They were a bit too high:

Light Armor: +1 AC
Medium Armor: +3 AC
Heavy Armor: +5 AC
Shield: +1 AC

With a base AC of 10, a dextrous S&W Fighter has an AC of 17 with heavy armor and a shield. Much better. If I wanted, I could include a DEX penalty of -1 for heavy armor (or something like that), which would bring the value down to 16.


  1. Thank you for joining me at the hearth :) I hope you enjoy your stay and find things of interest there.

    Kind regards,


    1. Thanks! We OSR bloggers should stick together! Hope you find much of interest on mine too!

  2. Oh yes, I wholeheartedly agree.

    One thing I am beginning to realise is that the hobby/game that has given me so much pleasure and creative release has been broken down and rebuilt over and over again. I don't even know what versions are out there, but more confusingly saddening, why some folks get so aggressive when comparing one edition to the other?

    I don't like the way the rpg world has gone. It has lost the gentle innocence I remember it possessing, now infected with the marketing poison that big companies inject these days. That feeling of owning and being part of something unique and created with individualism that you only find in enthusiast driven hobbies. Now it's replaced with mega branding and corporate egotism, and feeds to the rules centric demographic the sneer down their noses at those of us who still hold dear to the original concept and ideal of hose early rpg systems.

    Yes, the quality of product has improved. Yes, rules that made no sense have been omitted. Yes, it now reaches a far wider demographic than ever before, and yes, it has lost its true soul.

    Do I sound bitter? Maybe. Do I care? No, not really. My group is no more. It has been that way for quite a few years now. After DM'ing the same core of players for the best part of 20 years, everyone has moved on, or away. So, left with my memories of the fun and laughter, the moments of tension and suspense, the triumphs and the defeats, but most of all, the faces of friends long since gone, I can reflect on such moments with warmth and the gratitude for having experienced such things.

    I just hope the true spirit of old school role playing still finds its way into this new breed of rpg'er - the one who, to quote Oscar Wilde, "know the price of everything, and the value of nothing".

    1. *apologies for the typos I missed... Doh!*

    2. Ah, an Oscar Wilde quote is always welcome in any rant!

      It's simple. We just need to remember that it's *OK*. It's OK to play 4e. It's OK to play 1e. It's OK to play Riddle of Vampiric Steel: The Reckoning. We don't need to constantly infect each other (and newbies) with our politics and vitriol. That isn't what makes this fun. That is what makes something a 'niche' hobby that others can't see the value of. 4e players often tout the success of their game as evidence that the 'problems' of other editions have been 'solved'--through some species of clever legal wrangling, it always seems. But the game is the thing. That is why the OSR has been influential and why we are living in a new and wonderful era. We look at rules and editions as tools to use to bring us to where we want to go, not as pieces of finely tuned machinery to unveil at a show. That's not to say that we aren't proud of our successes. Just that the point isn't the success of the rules, but the success of the game. Anyways, I've rambled a bit myself, and made some (I am sure) unfair generalizations and analogies.

      Also, I don't know why you decided to share that (welcome) digression with me, but I encourage you to continue doing so! To us bloggers just starting out, good feedback and commentary is always welcome!