From the section detailing monsters:
Nemesis
Description: A nemesis is more a phenomenon of the universe
than a being. A player may choose to fight his particular nemesis a maximum of once
per level. When a player decides this, he will instantly be transported to an
inter-dimensional arena. There he will find an exact duplicate of himself,
including possessions. Then and there the two replicates will battle to the
death. If the player defeats his nemesis, he will gain one point in the primary
attribute of his choice. If he loses, the player loses a point in that
attribute. Note that the GM should ask the player which attribute he is
fighting for before the outcome is decided. Win or lose, the nemesis (and all
of its possessions) disappears as soon as the death blow has landed. The player
is transported back to his former location, and in that frame, no time passes.
When the player returns to the former location, all wounds received in the
battle with his nemesis will disappear.
Note: Each player has his own arena. Also, if a player
passes a level without fighting his nemesis, he has missed his opportunity for
that level.
Awesome.
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