Hit Die: d6
Armor: Light or Leather Armor only.
Attack Bonus: +1 per 1 and 1/2 levels.
Saves: As Cleric in the Core Rules
Luck: A Rogue may retry any die roll a number of times per day equal to 1/2 his level + 1. So a first level rogue can use Luck once per day, a second level twice, and so on.
Dirty Trick: A Rogue has a number of Dirty Tricks up his sleeve equal to 1/2 his level + 1 per day, just like his Luck. A Dirty Trick represents an unexpected advantage that the Rogue has over an opponent in combat, and can take one of two forms:
a) the Rogue gains a bonus to an attack and damage roll equal to his level, or
b) he can perform a combat maneuver as a move action, like a Fighter.
He may also make a Dirty Trick from a position of surprise any number of times per day.
Street Lore: This ability begins at 10% and increases by 5% every level thereafter to a maximum of 99%. This is a Rogue’s knowledge of the word on the street, the combination of gossip, hearsay, and unexpected fact that makes up worldly knowledge. A successful check with this skill will reveal what is known to the common people and the criminal underworld about a person, place, or thing.